The current Outpost 2 version is 1.3.5.
|Outpost 2 - 1.3.5||zip (15.0 MB)||7z (9.8 MB)|
|Outpost 2 - 1.3.5 Beta 1||zip (15.0 MB)||7z (9.8 MB)|
|Outpost 2 - 1.3.4 R2||zip (15.0 MB)||7z (9.8 MB)|
|Outpost 2 - 1.3.4 R2 - Lite||zip (11.0 MB)||7z (8.7 MB)|
Game downloads do not include music or movies. If you have a CD, the music and movies can be copied to the Outpost 2 folder on your hard drive. The files to copy are op2.clm (in game music), music1.wav (main menu music), and *.avi (all movie files). Alternatively, you can play Outpost 2 with the CD in the drive and these files will be read from the CD. All downloads will run without a CD.
The Sierra released version of Outpost 2 does not work well with home routers. Technically, this is the fault of home routers breaking internet standards in place at the time the game was released. Regardless of the reason though, it leaves people wanting to play online with a problem which can be solved in two ways. The most basic solution is to simply setup a VPN (Virtual Private Network) such as Hamachi, and play the game over that. This however tends to have a negative performance impact, and requires people to setup and use the VPN software to play.
An alternative solution is to use the NetFix. The NetFix is a custom patch to the Outpost 2 network code that tries to attack the fundamental router issue at it's source. This patch has gone through numerous versions and complete rewrites, and in it's current form, actually provides a complete replacement for the lowest layer of the network code in Outpost 2. The NetFix has support for direct connect as well as a game match making server. It can function without port forwarding when using the match making server, or with only the host setting up port forwarding without it. It also comes wrapped with a new user interface that fully integrates with the game and streamlines the creation and joining of games. This version of the NetFix first became available for Outpost 2 - 1.3.4 R2 as an addon module (which required quite a bit of setup). It has since undergone further improvement and is included as an integral part of the Outpost 2 - 1.3.5 Beta 2 package. This provides a multiplayer solution that, for the most part, just works right out of the box.
The NetFix is however still considered experimental. As such, we didn't want to replace a known good TCP/IP option that people were using with Hamachi. This leads to the one oddity about using the NetFix. When it was integrated into the game, it was placed under the "Serial" option, as this seemed to be a now useless option that nobody was expected to ever use. When choosing the "Serial" option from the multiplayer menu, it should show the new NetFix user interface, and should allow connecting over the internet using UDP over IP (version 4).
As a final note about the NetFix, a number of people have reported it does not work for them with their router. This is entirely possible as there are quite a variety of routers out there, and a few are very badly behaved and do not conform to the current router standards in place (perhaps because they are too old). If you are one of these few (and buying a new router is not an option), then you are encouraged to try Hamachi. You can also try experimenting with some of the advanced NetFix options that can be set in Outpost2.ini, but currently these are not well documented. Also keep in mind that the game server won't introduce people using different versions of the NetFix patch, which means people using 1.3.5 Beta 2, and 1.3.4 R2 will not see each other's games.
None of the online play options for Outpost 2 have built in pre-game chat, or even a list of other online players. As such, we use an XMPP (Extensible Messaging and Presence Protocol) client, such as Spark, to chat and organize games. Feel free to stop by and chat or play, or if you're simply curious, you can just lurk. Please keep in mind that many people in the channel keep their window minimized while doing other things on their computer, or have stepped away from their computer for an extended period of time. It may be some time before anyone even notices you've joined the channel or responds to anything you say. Just be patient. If there is someone in particular you are looking for, then typing their nickname into the channel will usually cause a popup to appear on their screen. Also keep in mind that Outpost 2 is a fairly old game now, so there aren't always a lot of other players available, or the people that are present don't feel like playing at the moment. Sometimes people just like to drop by to chat with friends, or perhaps get into heated discussions about programming, or the next patch, or whatever hair-brained project they happen to be working on.